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※メンバー以外の方はこのオープンボード以外に〔SNS〕宙色飛行船の内部に入ることはできません。
・リンクからの誘導にはご注意ください。
・誹謗、中傷、荒らし等は無視してください。(これらは運営者側の判断で削除します)
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For speed stars, the difference is that the game turns each step into a continual optimization. Players have to accelerate forcefully and maintain total body stability. Each move has evident strategic importance and the competitive feel is significantly more realistic than it seems at first glance. The closer you go to the finish line, the more pressure there is since the tiniest mistake may wipe away all you have done before in nano seconds. Here speed doesn’t just refer to velocity, but also the ability to maintain performance under the pressure of intense competition. Players are not only sprinting to win, they are increasingly showing their self-control when faced with high boundaries.
By providing players the impression that all existing boundaries may be overcome with persistence and improved concentration, space waves keep players interested. In the absence of a sophisticated upgrading system, the game's main goal is to maximize player skill. Every new record set is unmistakable evidence of real personal development. This kind of addiction is motivated more by deep inner development than by immediate satisfaction. In general, space waves is an ongoing process of challenging preconceived notions and gaining more sophisticated self-control.
This game sounds like a fascinating blend of history and strategy. I've always been a fan of games that teach while entertaining, and it seems like "age of war" does just that. If you're looking for more engaging games, check out FunBoxie for a variety of options.
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